Built in the open
Roadmap
Everything we are building and planning for GAMPEON, in one place. Plans can change, and we only give dates when we can keep them. What already shipped is in the changelog, the story behind it in the dev blog.
Suggest a feature on DiscordJSONUpdated 6 November 2026
- 01 · Done Tech proof Show that one server can carry hundreds of players and thousands of physics objects, measured with bots before anything else gets built on top. 3 of 3 in preview or done
- 02 · We are here Ready for Closed Alpha Everything the first testers need: the launcher, a playable game with characters, cars and voice, a map, scripting, and tools for server owners. 31 of 46 in preview or done
- 03 · Next Closed Alpha Selected server teams and creators build and play with us. We close the gaps they find and test with real players at scale. 0 of 22 in preview or done
- 04 · Next Public test GAMPEON opens for everyone, with the hosting, safety and creator features a large community needs. 0 of 14 in preview or done
- 05 · Next Later Ideas we want after the public test. We are looking into them, but they are not promised yet. 0 of 8 in preview or done
Done 5 In preview 29 In development 7 Planned 44 Exploring 7 On hold 1
Planned
523144855463Decided or being explored, not started yet.
Ready for Closed Alpha9031111002
-
GAMPEON Studio for Unreal Editor
An Unreal Editor plugin to make maps, models and game packages for GAMPEON and upload them, with the checks built in.
-
A city map with interiors
An open map with walk-in interiors such as homes, shops, a hospital and a police station, built into the game and open as a starting point for creators.
-
Player characters with animation
A real character with modern animation: walking, running, crouching, first- and third-person camera, ladders and swimming.
-
Security review for client scripts
A full check of the client sandbox before any server, not only our test servers, can send scripts to players' games.
-
Cars
Drivable cars with handling, damage and passengers, fully scriptable and checked by the server like every other object.
-
Crash reports
When the game crashes, it can send a report so we can find and fix the cause quickly.
-
Web admin for server owners
Live console, player list, kick and ban, resource restarts, logs and a resource monitor, in the browser.
-
Voice chat in the game
Talk to the players near you, with radio channels for teams. Servers can change the rules or turn it off.
-
Game API: vehicles and the rest of the world
Vehicles, client-side objects, sounds, particles, raycasts and more, in the order that ported resources need them most.
Closed Alpha22061632130
-
Build mode in the game
Place, rotate and snap objects in the game without Unreal Editor. Later also together with friends.
-
Character creator
Body, face, hair and clothes, with presets you can save and share. Creators can add their own clothing.
-
Custom loading screens
Servers show their own loading screen while players join.
-
Editor extension
Snippets, manifest checks and one-click test servers in VS Code. Autocomplete for the GAMPEON API already works today.
-
Emotes
Built-in emotes and animations in every world, and scripts can play them too.
-
Fast downloads for big servers
Servers can deliver their content from their own download servers, as long as every file is registered and checked by GAMPEON.
-
Hundreds of resources on one server
Measure and trim memory per resource, so big servers with a few hundred resources run well.
-
Markers, 3D text and placement tools
Text and markers in the world, and a gizmo to move objects from scripts, for furniture and building scripts.
-
Play from the website
A Play button on game pages that opens the launcher and joins the server.
-
Protection for scripts and packages
Encrypted client scripts and packages, so creators can share their work without handing out the source.
-
Ragdolls everyone sees the same
When a character falls, every player sees the body in the same place.
-
Ratings and reviews
Rate and review marketplace content, with the same reporting tools as posts.
-
Ready-made menus and notifications
Menus, context menus, notifications and prompts straight from Lua, without writing any HTML.
-
Separate spaces on one server
Put players in their own space for apartments, garages or events while they stay on the same server.
-
Share unreleased content with your team
Keep content private and share it only with the people you choose until you publish it.
-
Standing on moving vehicles
Walk around on a moving bus, boat or platform without sliding off or jittering.
-
Starter library for creators
Props, materials, sounds and characters that every creator may use in their games.
-
Support tickets
Ask for help from the website or the launcher and follow your request until it is solved.
-
Test from the editor
Start a local test server with one click and play with several instances, straight from the editor.
-
Time of day and weather
Day, night and weather that are the same for everyone on a server and can be controlled by scripts.
-
Video tutorials
Short videos for the most common tasks, embedded in the developer docs, once there are playable builds.
-
Weapons and combat
Melee and ranged weapons as scriptable objects, with every hit checked by the server.
Public test13131102311
-
Anti-cheat
Server-side checks first, then protection on the player's computer before the public test opens.
-
Boats, helicopters and planes
More vehicle types after cars, with water physics for boats.
-
Discord status
Show on your Discord profile which GAMPEON game you are playing.
-
Feedback board
Suggest features and vote on the ideas of others.
-
Game templates
Templates for racing, shooters, minigames and sandbox games, with source code and tutorials, ready to change.
-
One-click hosting
Start a ready-made server in a few clicks, as an option next to running your own.
-
Parties
Team up with friends and join a server together.
-
Persistent worlds
Placed objects and world progress survive server restarts.
-
Photo mode
A free camera with filters and lens settings for screenshots and streams.
-
Real-time chat and direct messages
Messages arrive instantly, friends can write to each other directly, and you see who is online.
-
Upscaling
Upscaling options for higher frame rates on modest hardware.
-
WebSocket client
Scripts can keep a live connection to outside services, for dashboards and chat bridges.
-
Exploring
Shops and memberships for servers
Ways for server owners to cover their costs, built so that players and creators stay protected.
Later8221010020
-
More languages
English comes first. More languages, starting with German, follow later.
-
Exploring
Controller support
Play with a gamepad instead of mouse and keyboard.
-
Exploring
Cosmetics for every world
Outfits and items that you get once and can wear across worlds. Each server decides whether to allow them.
-
Exploring
Destructible objects
Objects that break apart, with the pieces in the same place for every player.
-
Exploring
Game jams
Themed building events with their own pages and achievements for the teams that take part.
-
Exploring
One world across several servers
Very large worlds split across more than one server, so a single world can grow beyond one machine.
-
Exploring
Replays and video editor
Record a scene, place cameras and cut a video, right in the game.
-
On hold
AI assistant in the editor
A chat assistant inside the editor and the launcher that builds with you. On hold until the base tools are done.
In development
7202001110Being built right now.
Ready for Closed Alpha6202001100
-
Server-checked physics
Players' games simulate the objects around them, and the server checks what they report, so physics scales without being easy to cheat.
-
Updates based on distance
Players and objects far away update less often, so the server spends its time where the players are.
-
Desktop launcher
Find games, join servers and keep GAMPEON up to date. Signing in through gampeon.com already works; a public download comes later.
-
Download content when you join
Join a server and your game downloads what it needs, checks it and keeps it for next time. Scripts already work this way; maps and models are next.
-
Your own maps, models and characters
Bring your own Unreal Engine content into your project: maps, models, characters and sounds, loaded only by your project's servers.
-
Run your own server
Run GAMPEON servers on your own machine, with your own database and config. Hosting by GAMPEON will be an extra, not a must.
Public test1000000010
Nothing in this column for this area.
Nothing in this column for this area.
Nothing in this column for this area.
Nothing in this column for this area.
In preview
29031823273Works today in the closed test and can still change.
Ready for Closed Alpha29031823273
-
Accounts with Steam and Discord sign-in
Create an account, sign in with email, Steam or Discord, and use the same account in the launcher.
-
Block worlds
Terrain from a seed that players dig and build in, with server checks and saving. Scripts decide what blocks drop and where players may build.
-
Developer docs
Guides and references for Lua, the web API and building with AI, generated from the same source as the platform itself.
-
Lua scripting
Resources with events, threads, exports, commands, convars and permissions run on game servers and in the game.
-
Playable game client
Walk, look around and jump in a test world. Other players appear as simple figures until real characters arrive.
-
Reporting and appeals
Report any content, post or person. Every decision comes with a reason, and you can appeal it.
-
Server list
Registered servers send a heartbeat and show up in the server list with their tags and language.
-
Build with an AI assistant
Connect an AI assistant to GAMPEON: it reads the docs, writes and checks Lua resources and works on your projects with limited access tokens.
-
Communities for studios and projects
Channels, roles, permissions, invite links and moderation tools for every studio and project, right in the launcher.
-
Database and web requests
Familiar MySQL.* functions for MariaDB, MySQL and local database files, plus web requests from scripts with private addresses blocked.
-
Interaction and inventory
Hold E to use objects, search supply crates and keep what you find. Press Tab to see what you carry.
-
Profiles and achievements
Profiles with 150 achievements to unlock for creating, hosting and playing.
-
Safety for younger players
Minimum age 13 and safer defaults under 16: fewer people can send friend requests, and friend lists stay private.
-
Secure join from the launcher
Game servers check a join ticket from the launcher before a player spawns, without ever seeing a password.
-
Kick and ban
Kick and ban players with a reason and a duration, from the server console or in chat. Players see the reason.
-
Rights check for uploads
Every upload needs a confirmation that you own the rights to it. Ripped or leaked content is removed.
-
Studios and project pages
Teams with roles and invites, and a page for every game in the making with media, links and updates.
-
Text chat
Press T to chat with everyone on the server. Commands work in chat, and scripts can add their own.
-
Voice channels and screen sharing
Join a voice channel with one click, talk and share your screen or a window with sound. For ages 16 and up during the test.
-
Web interfaces for scripts
Build menus, HUDs and phones in HTML, CSS and JavaScript. Pages on surfaces in the world and loading screens come later.
-
Client scripts
Client scripts download when you join and run in your game. For now only from trusted test servers, until the security review is done.
-
Feed, friends and posts
Follow creators and games, add friends, and post with photos, GIFs, comments and reactions.
-
Game API: players and objects
Read and move players, and place, freeze and remove physics objects from server scripts, with familiar native names.
-
Marketplace
Publish scripts, vehicles, maps and props with versions, files and preview images. Everything is free for now.
-
Jobs
Post open roles for your game or studio, apply with a short message and talk it over in a private conversation.
-
RP Starter
An open-source roleplay base with characters, money, jobs, inventory and HUD, plus bridges for resources written for the two most common roleplay frameworks.
-
Porting check
Scan your existing resources and see which functions GAMPEON already has, what the RP Starter bridges cover and what is still missing.
-
Terms and privacy texts
Terms of Use, Community Guidelines and Privacy Policy in English and German, as preliminary versions during the test.
-
Test scripts without the game
The headless test server runs resources with a console, a database and fake players, so you can test end to end in seconds.
Nothing in this column for this area.
Done
5300000020Finished and in use.
Tech proof3300000000
-
Hundreds of players on one server
Measured: 200 bots at a steady 30 Hz with 5,000 physics props in a crowded test world, on one dedicated test server.
-
Thousands of physics objects
Objects sleep when they come to rest and are only sent to players nearby, so thousands of them cost very little server time.
-
Adaptive tick rate
Servers pick their tick rate from player count and load, up to 120 Hz on smaller servers, and step down smoothly instead of stuttering.
Ready for Closed Alpha2000000020
Nothing in this column for this area.
Nothing in this column for this area.
Nothing in this column for this area.
Nothing in this column for this area.
Nothing in this column for this area.
Nothing in this column for this area.
Nothing in this column for this area.
Milestone 1 · Done
Tech proof
Show that one server can carry hundreds of players and thousands of physics objects, measured with bots before anything else gets built on top.
3 items3 items0 items0 items0 items0 items0 items0 items0 items0 items
-
Done
Hundreds of players on one server
Measured: 200 bots at a steady 30 Hz with 5,000 physics props in a crowded test world, on one dedicated test server.
-
Done
Thousands of physics objects
Objects sleep when they come to rest and are only sent to players nearby, so thousands of them cost very little server time.
-
Done
Adaptive tick rate
Servers pick their tick rate from player count and load, up to 120 Hz on smaller servers, and step down smoothly instead of stuttering.
Nothing in this milestone for this area.
Nothing in this milestone for this area.
Nothing in this milestone for this area.
Nothing in this milestone for this area.
Nothing in this milestone for this area.
Nothing in this milestone for this area.
Nothing in this milestone for this area.
Nothing in this milestone for this area.
Milestone 2 · We are here
Ready for Closed Alpha
Everything the first testers need: the launcher, a playable game with characters, cars and voice, a map, scripting, and tools for server owners.
46 items2 items6 items4 items9 items3 items5 items3 items9 items5 items
-
Done
Status page
See whether the website, portal, web API, developer docs and AI tools are up, with 90 days of history.
-
Done
Changelog, dev blog and roadmap
Every change in plain words, the story behind it in the dev blog, and this roadmap, all mirrored to our Discord.
-
In preview
Accounts with Steam and Discord sign-in
Create an account, sign in with email, Steam or Discord, and use the same account in the launcher.
-
In preview
Block worlds
Terrain from a seed that players dig and build in, with server checks and saving. Scripts decide what blocks drop and where players may build.
-
In preview
Developer docs
Guides and references for Lua, the web API and building with AI, generated from the same source as the platform itself.
-
In preview
Lua scripting
Resources with events, threads, exports, commands, convars and permissions run on game servers and in the game.
-
In preview
Playable game client
Walk, look around and jump in a test world. Other players appear as simple figures until real characters arrive.
-
In preview
Reporting and appeals
Report any content, post or person. Every decision comes with a reason, and you can appeal it.
-
In preview
Server list
Registered servers send a heartbeat and show up in the server list with their tags and language.
-
In preview
Build with an AI assistant
Connect an AI assistant to GAMPEON: it reads the docs, writes and checks Lua resources and works on your projects with limited access tokens.
-
In preview
Communities for studios and projects
Channels, roles, permissions, invite links and moderation tools for every studio and project, right in the launcher.
-
In preview
Database and web requests
Familiar MySQL.* functions for MariaDB, MySQL and local database files, plus web requests from scripts with private addresses blocked.
-
In preview
Interaction and inventory
Hold E to use objects, search supply crates and keep what you find. Press Tab to see what you carry.
-
In preview
Profiles and achievements
Profiles with 150 achievements to unlock for creating, hosting and playing.
-
In preview
Safety for younger players
Minimum age 13 and safer defaults under 16: fewer people can send friend requests, and friend lists stay private.
-
In preview
Secure join from the launcher
Game servers check a join ticket from the launcher before a player spawns, without ever seeing a password.
-
In preview
Kick and ban
Kick and ban players with a reason and a duration, from the server console or in chat. Players see the reason.
-
In preview
Rights check for uploads
Every upload needs a confirmation that you own the rights to it. Ripped or leaked content is removed.
-
In preview
Studios and project pages
Teams with roles and invites, and a page for every game in the making with media, links and updates.
-
In preview
Text chat
Press T to chat with everyone on the server. Commands work in chat, and scripts can add their own.
-
In preview
Voice channels and screen sharing
Join a voice channel with one click, talk and share your screen or a window with sound. For ages 16 and up during the test.
-
In preview
Web interfaces for scripts
Build menus, HUDs and phones in HTML, CSS and JavaScript. Pages on surfaces in the world and loading screens come later.
-
In preview
Client scripts
Client scripts download when you join and run in your game. For now only from trusted test servers, until the security review is done.
-
In preview
Feed, friends and posts
Follow creators and games, add friends, and post with photos, GIFs, comments and reactions.
-
In preview
Game API: players and objects
Read and move players, and place, freeze and remove physics objects from server scripts, with familiar native names.
-
In preview
Marketplace
Publish scripts, vehicles, maps and props with versions, files and preview images. Everything is free for now.
-
In preview
Jobs
Post open roles for your game or studio, apply with a short message and talk it over in a private conversation.
-
In preview
RP Starter
An open-source roleplay base with characters, money, jobs, inventory and HUD, plus bridges for resources written for the two most common roleplay frameworks.
-
In preview
Porting check
Scan your existing resources and see which functions GAMPEON already has, what the RP Starter bridges cover and what is still missing.
-
In preview
Terms and privacy texts
Terms of Use, Community Guidelines and Privacy Policy in English and German, as preliminary versions during the test.
-
In preview
Test scripts without the game
The headless test server runs resources with a console, a database and fake players, so you can test end to end in seconds.
-
In development
Server-checked physics
Players' games simulate the objects around them, and the server checks what they report, so physics scales without being easy to cheat.
-
In development
Updates based on distance
Players and objects far away update less often, so the server spends its time where the players are.
-
In development
Desktop launcher
Find games, join servers and keep GAMPEON up to date. Signing in through gampeon.com already works; a public download comes later.
-
In development
Download content when you join
Join a server and your game downloads what it needs, checks it and keeps it for next time. Scripts already work this way; maps and models are next.
-
In development
Your own maps, models and characters
Bring your own Unreal Engine content into your project: maps, models, characters and sounds, loaded only by your project's servers.
-
In development
Run your own server
Run GAMPEON servers on your own machine, with your own database and config. Hosting by GAMPEON will be an extra, not a must.
-
Planned
GAMPEON Studio for Unreal Editor
An Unreal Editor plugin to make maps, models and game packages for GAMPEON and upload them, with the checks built in.
-
Planned
A city map with interiors
An open map with walk-in interiors such as homes, shops, a hospital and a police station, built into the game and open as a starting point for creators.
-
Planned
Player characters with animation
A real character with modern animation: walking, running, crouching, first- and third-person camera, ladders and swimming.
-
Planned
Security review for client scripts
A full check of the client sandbox before any server, not only our test servers, can send scripts to players' games.
-
Planned
Cars
Drivable cars with handling, damage and passengers, fully scriptable and checked by the server like every other object.
-
Planned
Crash reports
When the game crashes, it can send a report so we can find and fix the cause quickly.
-
Planned
Web admin for server owners
Live console, player list, kick and ban, resource restarts, logs and a resource monitor, in the browser.
-
Planned
Voice chat in the game
Talk to the players near you, with radio channels for teams. Servers can change the rules or turn it off.
-
Planned
Game API: vehicles and the rest of the world
Vehicles, client-side objects, sounds, particles, raycasts and more, in the order that ported resources need them most.
Milestone 3 · Next
Closed Alpha
Selected server teams and creators build and play with us. We close the gaps they find and test with real players at scale.
22 items0 items6 items1 item6 items3 items2 items1 item3 items0 items
-
Planned
Build mode in the game
Place, rotate and snap objects in the game without Unreal Editor. Later also together with friends.
-
Planned
Character creator
Body, face, hair and clothes, with presets you can save and share. Creators can add their own clothing.
-
Planned
Custom loading screens
Servers show their own loading screen while players join.
-
Planned
Editor extension
Snippets, manifest checks and one-click test servers in VS Code. Autocomplete for the GAMPEON API already works today.
-
Planned
Emotes
Built-in emotes and animations in every world, and scripts can play them too.
-
Planned
Fast downloads for big servers
Servers can deliver their content from their own download servers, as long as every file is registered and checked by GAMPEON.
-
Planned
Hundreds of resources on one server
Measure and trim memory per resource, so big servers with a few hundred resources run well.
-
Planned
Markers, 3D text and placement tools
Text and markers in the world, and a gizmo to move objects from scripts, for furniture and building scripts.
-
Planned
Play from the website
A Play button on game pages that opens the launcher and joins the server.
-
Planned
Protection for scripts and packages
Encrypted client scripts and packages, so creators can share their work without handing out the source.
-
Planned
Ragdolls everyone sees the same
When a character falls, every player sees the body in the same place.
-
Planned
Ratings and reviews
Rate and review marketplace content, with the same reporting tools as posts.
-
Planned
Ready-made menus and notifications
Menus, context menus, notifications and prompts straight from Lua, without writing any HTML.
-
Planned
Separate spaces on one server
Put players in their own space for apartments, garages or events while they stay on the same server.
-
Planned
Share unreleased content with your team
Keep content private and share it only with the people you choose until you publish it.
-
Planned
Standing on moving vehicles
Walk around on a moving bus, boat or platform without sliding off or jittering.
-
Planned
Starter library for creators
Props, materials, sounds and characters that every creator may use in their games.
-
Planned
Support tickets
Ask for help from the website or the launcher and follow your request until it is solved.
-
Planned
Test from the editor
Start a local test server with one click and play with several instances, straight from the editor.
-
Planned
Time of day and weather
Day, night and weather that are the same for everyone on a server and can be controlled by scripts.
-
Planned
Video tutorials
Short videos for the most common tasks, embedded in the developer docs, once there are playable builds.
-
Planned
Weapons and combat
Melee and ranged weapons as scriptable objects, with every hit checked by the server.
Nothing in this milestone for this area.
Nothing in this milestone for this area.
Milestone 4 · Next
Public test
GAMPEON opens for everyone, with the hosting, safety and creator features a large community needs.
14 items1 item3 items1 item1 item0 items2 items3 items2 items1 item
-
In development
Paid content and creator earnings
Creators can sell their content and earn from it. It runs in test mode only and goes live once everything around it is ready.
-
Planned
Anti-cheat
Server-side checks first, then protection on the player's computer before the public test opens.
-
Planned
Boats, helicopters and planes
More vehicle types after cars, with water physics for boats.
-
Planned
Discord status
Show on your Discord profile which GAMPEON game you are playing.
-
Planned
Feedback board
Suggest features and vote on the ideas of others.
-
Planned
Game templates
Templates for racing, shooters, minigames and sandbox games, with source code and tutorials, ready to change.
-
Planned
One-click hosting
Start a ready-made server in a few clicks, as an option next to running your own.
-
Planned
Parties
Team up with friends and join a server together.
-
Planned
Persistent worlds
Placed objects and world progress survive server restarts.
-
Planned
Photo mode
A free camera with filters and lens settings for screenshots and streams.
-
Planned
Real-time chat and direct messages
Messages arrive instantly, friends can write to each other directly, and you see who is online.
-
Planned
Upscaling
Upscaling options for higher frame rates on modest hardware.
-
Planned
WebSocket client
Scripts can keep a live connection to outside services, for dashboards and chat bridges.
-
Exploring
Shops and memberships for servers
Ways for server owners to cover their costs, built so that players and creators stay protected.
Nothing in this milestone for this area.
Milestone 5 · Next
Later
Ideas we want after the public test. We are looking into them, but they are not promised yet.
8 items2 items2 items1 item0 items1 item0 items0 items2 items0 items
-
Planned
More languages
English comes first. More languages, starting with German, follow later.
-
Exploring
Controller support
Play with a gamepad instead of mouse and keyboard.
-
Exploring
Cosmetics for every world
Outfits and items that you get once and can wear across worlds. Each server decides whether to allow them.
-
Exploring
Destructible objects
Objects that break apart, with the pieces in the same place for every player.
-
Exploring
Game jams
Themed building events with their own pages and achievements for the teams that take part.
-
Exploring
One world across several servers
Very large worlds split across more than one server, so a single world can grow beyond one machine.
-
Exploring
Replays and video editor
Record a scene, place cameras and cut a video, right in the game.
-
On hold
AI assistant in the editor
A chat assistant inside the editor and the launcher that builds with you. On hold until the base tools are done.
Nothing in this milestone for this area.
Nothing in this milestone for this area.
Nothing in this milestone for this area.
Nothing in this milestone for this area.
Engine & networking
8 items · 3 in preview or done
-
Done
Hundreds of players on one server
Measured: 200 bots at a steady 30 Hz with 5,000 physics props in a crowded test world, on one dedicated test server.
-
Done
Thousands of physics objects
Objects sleep when they come to rest and are only sent to players nearby, so thousands of them cost very little server time.
-
Done
Adaptive tick rate
Servers pick their tick rate from player count and load, up to 120 Hz on smaller servers, and step down smoothly instead of stuttering.
-
In development
Server-checked physics
Players' games simulate the objects around them, and the server checks what they report, so physics scales without being easy to cheat.
-
In development
Updates based on distance
Players and objects far away update less often, so the server spends its time where the players are.
-
Planned
Persistent worlds
Placed objects and world progress survive server restarts.
-
Exploring
Destructible objects
Objects that break apart, with the pieces in the same place for every player.
-
Exploring
One world across several servers
Very large worlds split across more than one server, so a single world can grow beyond one machine.
Game client & gameplay
17 items · 3 in preview or done
-
In preview
Playable game client
Walk, look around and jump in a test world. Other players appear as simple figures until real characters arrive.
-
In preview
Interaction and inventory
Hold E to use objects, search supply crates and keep what you find. Press Tab to see what you carry.
-
In preview
Text chat
Press T to chat with everyone on the server. Commands work in chat, and scripts can add their own.
-
Planned
Player characters with animation
A real character with modern animation: walking, running, crouching, first- and third-person camera, ladders and swimming.
-
Planned
Cars
Drivable cars with handling, damage and passengers, fully scriptable and checked by the server like every other object.
-
Planned
Voice chat in the game
Talk to the players near you, with radio channels for teams. Servers can change the rules or turn it off.
-
Planned
Character creator
Body, face, hair and clothes, with presets you can save and share. Creators can add their own clothing.
-
Planned
Emotes
Built-in emotes and animations in every world, and scripts can play them too.
-
Planned
Ragdolls everyone sees the same
When a character falls, every player sees the body in the same place.
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Planned
Standing on moving vehicles
Walk around on a moving bus, boat or platform without sliding off or jittering.
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Planned
Time of day and weather
Day, night and weather that are the same for everyone on a server and can be controlled by scripts.
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Planned
Weapons and combat
Melee and ranged weapons as scriptable objects, with every hit checked by the server.
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Planned
Boats, helicopters and planes
More vehicle types after cars, with water physics for boats.
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Planned
Photo mode
A free camera with filters and lens settings for screenshots and streams.
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Planned
Upscaling
Upscaling options for higher frame rates on modest hardware.
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Exploring
Controller support
Play with a gamepad instead of mouse and keyboard.
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Exploring
Replays and video editor
Record a scene, place cameras and cut a video, right in the game.
Worlds & content
7 items · 1 in preview or done
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In preview
Block worlds
Terrain from a seed that players dig and build in, with server checks and saving. Scripts decide what blocks drop and where players may build.
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In development
Download content when you join
Join a server and your game downloads what it needs, checks it and keeps it for next time. Scripts already work this way; maps and models are next.
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In development
Your own maps, models and characters
Bring your own Unreal Engine content into your project: maps, models, characters and sounds, loaded only by your project's servers.
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Planned
A city map with interiors
An open map with walk-in interiors such as homes, shops, a hospital and a police station, built into the game and open as a starting point for creators.
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Planned
Starter library for creators
Props, materials, sounds and characters that every creator may use in their games.
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Planned
Game templates
Templates for racing, shooters, minigames and sandbox games, with source code and tutorials, ready to change.
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Exploring
Cosmetics for every world
Outfits and items that you get once and can wear across worlds. Each server decides whether to allow them.
Scripting & SDK
16 items · 8 in preview or done
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In preview
Lua scripting
Resources with events, threads, exports, commands, convars and permissions run on game servers and in the game.
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In preview
Database and web requests
Familiar MySQL.* functions for MariaDB, MySQL and local database files, plus web requests from scripts with private addresses blocked.
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In preview
Web interfaces for scripts
Build menus, HUDs and phones in HTML, CSS and JavaScript. Pages on surfaces in the world and loading screens come later.
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In preview
Client scripts
Client scripts download when you join and run in your game. For now only from trusted test servers, until the security review is done.
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In preview
Game API: players and objects
Read and move players, and place, freeze and remove physics objects from server scripts, with familiar native names.
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In preview
RP Starter
An open-source roleplay base with characters, money, jobs, inventory and HUD, plus bridges for resources written for the two most common roleplay frameworks.
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In preview
Porting check
Scan your existing resources and see which functions GAMPEON already has, what the RP Starter bridges cover and what is still missing.
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In preview
Test scripts without the game
The headless test server runs resources with a console, a database and fake players, so you can test end to end in seconds.
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Planned
Game API: vehicles and the rest of the world
Vehicles, client-side objects, sounds, particles, raycasts and more, in the order that ported resources need them most.
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Planned
Editor extension
Snippets, manifest checks and one-click test servers in VS Code. Autocomplete for the GAMPEON API already works today.
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Planned
Hundreds of resources on one server
Measure and trim memory per resource, so big servers with a few hundred resources run well.
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Planned
Markers, 3D text and placement tools
Text and markers in the world, and a gizmo to move objects from scripts, for furniture and building scripts.
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Planned
Protection for scripts and packages
Encrypted client scripts and packages, so creators can share their work without handing out the source.
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Planned
Ready-made menus and notifications
Menus, context menus, notifications and prompts straight from Lua, without writing any HTML.
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Planned
Separate spaces on one server
Put players in their own space for apartments, garages or events while they stay on the same server.
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Planned
WebSocket client
Scripts can keep a live connection to outside services, for dashboards and chat bridges.
Creator tools
7 items · 2 in preview or done
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In preview
Developer docs
Guides and references for Lua, the web API and building with AI, generated from the same source as the platform itself.
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In preview
Build with an AI assistant
Connect an AI assistant to GAMPEON: it reads the docs, writes and checks Lua resources and works on your projects with limited access tokens.
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Planned
GAMPEON Studio for Unreal Editor
An Unreal Editor plugin to make maps, models and game packages for GAMPEON and upload them, with the checks built in.
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Planned
Build mode in the game
Place, rotate and snap objects in the game without Unreal Editor. Later also together with friends.
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Planned
Test from the editor
Start a local test server with one click and play with several instances, straight from the editor.
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Planned
Video tutorials
Short videos for the most common tasks, embedded in the developer docs, once there are playable builds.
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On hold
AI assistant in the editor
A chat assistant inside the editor and the launcher that builds with you. On hold until the base tools are done.
Servers & hosting
9 items · 3 in preview or done
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In preview
Server list
Registered servers send a heartbeat and show up in the server list with their tags and language.
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In preview
Secure join from the launcher
Game servers check a join ticket from the launcher before a player spawns, without ever seeing a password.
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In preview
Kick and ban
Kick and ban players with a reason and a duration, from the server console or in chat. Players see the reason.
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In development
Run your own server
Run GAMPEON servers on your own machine, with your own database and config. Hosting by GAMPEON will be an extra, not a must.
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Planned
Web admin for server owners
Live console, player list, kick and ban, resource restarts, logs and a resource monitor, in the browser.
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Planned
Custom loading screens
Servers show their own loading screen while players join.
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Planned
Fast downloads for big servers
Servers can deliver their content from their own download servers, as long as every file is registered and checked by GAMPEON.
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Planned
One-click hosting
Start a ready-made server in a few clicks, as an option next to running your own.
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Exploring
Shops and memberships for servers
Ways for server owners to cover their costs, built so that players and creators stay protected.
Launcher & communities
7 items · 2 in preview or done
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In preview
Communities for studios and projects
Channels, roles, permissions, invite links and moderation tools for every studio and project, right in the launcher.
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In preview
Voice channels and screen sharing
Join a voice channel with one click, talk and share your screen or a window with sound. For ages 16 and up during the test.
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In development
Desktop launcher
Find games, join servers and keep GAMPEON up to date. Signing in through gampeon.com already works; a public download comes later.
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Planned
Play from the website
A Play button on game pages that opens the launcher and joins the server.
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Planned
Discord status
Show on your Discord profile which GAMPEON game you are playing.
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Planned
Parties
Team up with friends and join a server together.
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Planned
Real-time chat and direct messages
Messages arrive instantly, friends can write to each other directly, and you see who is online.
Website & platform
16 items · 9 in preview or done
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Done
Status page
See whether the website, portal, web API, developer docs and AI tools are up, with 90 days of history.
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Done
Changelog, dev blog and roadmap
Every change in plain words, the story behind it in the dev blog, and this roadmap, all mirrored to our Discord.
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In preview
Accounts with Steam and Discord sign-in
Create an account, sign in with email, Steam or Discord, and use the same account in the launcher.
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In preview
Profiles and achievements
Profiles with 150 achievements to unlock for creating, hosting and playing.
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In preview
Studios and project pages
Teams with roles and invites, and a page for every game in the making with media, links and updates.
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In preview
Feed, friends and posts
Follow creators and games, add friends, and post with photos, GIFs, comments and reactions.
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In preview
Marketplace
Publish scripts, vehicles, maps and props with versions, files and preview images. Everything is free for now.
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In preview
Jobs
Post open roles for your game or studio, apply with a short message and talk it over in a private conversation.
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In preview
Terms and privacy texts
Terms of Use, Community Guidelines and Privacy Policy in English and German, as preliminary versions during the test.
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Planned
Ratings and reviews
Rate and review marketplace content, with the same reporting tools as posts.
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Planned
Share unreleased content with your team
Keep content private and share it only with the people you choose until you publish it.
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Planned
Support tickets
Ask for help from the website or the launcher and follow your request until it is solved.
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In development
Paid content and creator earnings
Creators can sell their content and earn from it. It runs in test mode only and goes live once everything around it is ready.
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Planned
Feedback board
Suggest features and vote on the ideas of others.
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Planned
More languages
English comes first. More languages, starting with German, follow later.
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Exploring
Game jams
Themed building events with their own pages and achievements for the teams that take part.
Safety & moderation
6 items · 3 in preview or done
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In preview
Reporting and appeals
Report any content, post or person. Every decision comes with a reason, and you can appeal it.
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In preview
Safety for younger players
Minimum age 13 and safer defaults under 16: fewer people can send friend requests, and friend lists stay private.
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In preview
Rights check for uploads
Every upload needs a confirmation that you own the rights to it. Ripped or leaked content is removed.
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Planned
Security review for client scripts
A full check of the client sandbox before any server, not only our test servers, can send scripts to players' games.
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Planned
Crash reports
When the game crashes, it can send a report so we can find and fix the cause quickly.
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Planned
Anti-cheat
Server-side checks first, then protection on the player's computer before the public test opens.
Not on the roadmap
Things we decided not to build, and why.
- Remakes of maps from other gamesEvery map and model on GAMPEON has to be made by its creator or properly licensed.
- Tools that convert assets from other gamesSame reason: we do not help move content that belongs to someone else.
- Trading items between players for moneyIt invites scams and gambling-like markets. Items come from creators, not from player-to-player trades.
- Virtual realityIt does not fit the games our community builds today. We may look again later.