Updates based on distance
In developmentReady for Closed Alpha
Players and objects far away update less often, so the server spends its time where the players are.
In development: We are building it right now.
The first part is in: physics objects are only sent within 80 m of a player, and players far away update less often. Next, the same rules for every kind of object, and settings that scripts can change, for example to keep a helicopter visible from far away.
Last updated . Plans can change. Ideas and questions are welcome on Discord.