GAMPEON

Roadmap ยท Engine & networking

Server-checked physics

In developmentReady for Closed Alpha

Players' games simulate the objects around them, and the server checks what they report, so physics scales without being easy to cheat.

In development: We are building it right now.

Today the server simulates every object itself and ignores pushes that are too strong. That is safe, but it costs server time. The plan is a hybrid: each player's game simulates the objects near that player, and the server checks every result for plausibility before everyone else sees it.

Last updated . Plans can change. Ideas and questions are welcome on Discord.