Players' games simulate the objects around them, and the server checks what they report, so physics scales without being easy to cheat.
In development: We are building it right now.
Today the server simulates every object itself and ignores pushes that are too strong. That is safe, but it costs server time. The plan is a hybrid: each player's game simulates the objects near that player, and the server checks every result for plausibility before everyone else sees it.
Last updated . Plans can change. Ideas and questions are welcome on Discord.